06-02-2008, 08:54 PM
- Interesting! So you decided to use Kooper's Shell for the Up Tilt. I never would have thought of that. It makes sense. He would have the shell appear, then attack with it to cover a little extra range.
- The duck looks much improved. Bravo.
- I was thinking that perhaps, for a AAA combo, the attack cycles through the last three frames (from the hammer being down, it goes straight, then diagonal up, then straight, then diagonal down, etc).
I think the sheet is complete enough now to create a full character. There could still be a few more animations, such as a Win pose, and loss poses (clapping on the results screen), but that's just icing at this point.