05-11-2016, 08:07 PM
That's certainly a lot to process, but I gave it my best shot to apply as much of your critique as possible.
I'm wondering if I should also change certain areas of the original head and torso around to fit better with the modifications (including the planned ones) I made for the back versions.
I think I would like to keep the original beak (with a few tweaks) as the default/happy variation, but the two beaks you provided will make for good alternate expressions for the Koopa. Also, I couldn't really make the overlapping arm go further to the right without it looking like it's coming out of the rim of the shell, so I hope that it isn't a problem.
The Goombas are a lot more straightforward to change. Regarding the spiky helmet, I made a different highlight color for the green that could work. If it doesn't, then I'll likely remove it. For the mouth, even though I changed it, I was thinking of using the old one for Goombario. How does that sound?
By the way, speaking of Goombario, you think the outlines for his head could could look a little more muted? Right now, I think it's a little distracting.
I get your point about dealing with the dress shape over the actual anatomy. With that in mind, if I'm working on the dress and some parts of the anatomy are getting in the way, then I'm not against providing a tweaked body for Peach for when she wears it. Before I begin, though, what do you think of the idea of using this dress over the one from Super Paper Mario?
I'll have to admit that the Big Lantern Ghost is very trick for me to pull off due to how the feet are. Unlike how it is in the original Paper Mario, the puppets rely heavily on layering. As a result, I can't exactly get the feet to match the ones like in the original sprite. The only other way I know of to get them to effectively look right is to empty frame-by-frame animation, but it lacks the same kind of flexibility as a normal puppet setup and potentially make the sheet way too big.
I'm wondering if I should also change certain areas of the original head and torso around to fit better with the modifications (including the planned ones) I made for the back versions.
I think I would like to keep the original beak (with a few tweaks) as the default/happy variation, but the two beaks you provided will make for good alternate expressions for the Koopa. Also, I couldn't really make the overlapping arm go further to the right without it looking like it's coming out of the rim of the shell, so I hope that it isn't a problem.
The Goombas are a lot more straightforward to change. Regarding the spiky helmet, I made a different highlight color for the green that could work. If it doesn't, then I'll likely remove it. For the mouth, even though I changed it, I was thinking of using the old one for Goombario. How does that sound?
By the way, speaking of Goombario, you think the outlines for his head could could look a little more muted? Right now, I think it's a little distracting.
I get your point about dealing with the dress shape over the actual anatomy. With that in mind, if I'm working on the dress and some parts of the anatomy are getting in the way, then I'm not against providing a tweaked body for Peach for when she wears it. Before I begin, though, what do you think of the idea of using this dress over the one from Super Paper Mario?
I'll have to admit that the Big Lantern Ghost is very trick for me to pull off due to how the feet are. Unlike how it is in the original Paper Mario, the puppets rely heavily on layering. As a result, I can't exactly get the feet to match the ones like in the original sprite. The only other way I know of to get them to effectively look right is to empty frame-by-frame animation, but it lacks the same kind of flexibility as a normal puppet setup and potentially make the sheet way too big.