05-30-2016, 04:24 AM
shockwave games created before a certain version had a bit of an exploit that allowed them to be re-saved as a .dir file.
i think supersonic rc has this vulnerability, but i'm not certain.
I also am pretty sure supersonic rc has multiple files
Basically, you'd need to run the .dcr's through a program called diropener
You'd run any .cct files through a program called recovercct.
If you want, I can put them somewhere, they've almost vanished entirely from the interwebz
The next step is not so painless.
You'd need to buy or pirate Adobe Director
This is as far as I can take you, I've not worked with the 3d lego shockwave games, yet. That said, I know nothing about ripping models, specifically. Sorry.
As much as I can say is that you'll need to configure an external editor for them, probably, and then 'edit' them externally. (only, once it's open in your editor, you just save it to...wherever) This tends to be the process for actually extracting resources from a .dir most of the time.
i think supersonic rc has this vulnerability, but i'm not certain.
I also am pretty sure supersonic rc has multiple files
Basically, you'd need to run the .dcr's through a program called diropener
You'd run any .cct files through a program called recovercct.
If you want, I can put them somewhere, they've almost vanished entirely from the interwebz
The next step is not so painless.
You'd need to buy or pirate Adobe Director
This is as far as I can take you, I've not worked with the 3d lego shockwave games, yet. That said, I know nothing about ripping models, specifically. Sorry.
As much as I can say is that you'll need to configure an external editor for them, probably, and then 'edit' them externally. (only, once it's open in your editor, you just save it to...wherever) This tends to be the process for actually extracting resources from a .dir most of the time.