(06-05-2016, 06:33 AM)E-Man Wrote: As for that lock of hair, I already know that it's colored with a vertex color. I ran into things like that on Brian's model and my strategy for Flora's vertex colored parts is not different (i.e. make a special texture for those parts).
What I'm more concerned about are the parts that need an alpha texture to display properly. If I need to create the alpha texture from scratch, so be it; however, if there are textures IĀ could use as alphas, like how it is with Brian, then that'll make my life easier.
I see, also instead of making a "special texture for those parts", why not just use the original texture, scale down the uv's really small and move it on the hair texture somewhere
it'll save you the time and resources (no matter how negligible).