06-05-2016, 10:23 AM
That's also a feasible idea. Still, I'm perfectly fine with doing it either way. Of course, a major consideration with my UV correction is that I'll end up creating a united texture of sorts, so the additional texture is hardly going to take up a lot of space anyway.
By the way, it's funny that you mentioned scaling down the UVs because the parts that rely on vertex colors (including Brian's) are already small to begin with.
By the way, it's funny that you mentioned scaling down the UVs because the parts that rely on vertex colors (including Brian's) are already small to begin with.
