Oh! That's what you mean.
When you said "in the user view," I was assuming that you meant from the perspective of the viewer instead of the perspective of the Big Lantern Ghost. As for the Y-Axis, that's typically a vertical axis, so my first thought was to make it shorter. If you wanted the foot to be a bit more narrow, then you should have told me to scale it down on the X-Axis instead. Now do you see how I gotten confused?
Now, regarding the change in question, I don't mind scaling the foot down a bit; however, the amount you suggested makes me think that you want both feet to be exactly the same size. The current scale is deliberate to make it look like the longer foot is at a different angle. I even included a rough diagram to demonstrate what I mean. It's not perfect, but the idea is clear enough, right?
When you said "in the user view," I was assuming that you meant from the perspective of the viewer instead of the perspective of the Big Lantern Ghost. As for the Y-Axis, that's typically a vertical axis, so my first thought was to make it shorter. If you wanted the foot to be a bit more narrow, then you should have told me to scale it down on the X-Axis instead. Now do you see how I gotten confused?
Now, regarding the change in question, I don't mind scaling the foot down a bit; however, the amount you suggested makes me think that you want both feet to be exactly the same size. The current scale is deliberate to make it look like the longer foot is at a different angle. I even included a rough diagram to demonstrate what I mean. It's not perfect, but the idea is clear enough, right?