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Halfbrick Studios .tex files
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(06-16-2016, 02:24 AM)puggsoy Wrote: OK, I think I might have it. Unfortunately right now it would require me to write up a whole program especially for this, which I'd like to avoid.
I'm currently busy with exams, but afterwards what I can do then is to try implement something into GFXtract that I've meaning to add for a while already. Once that's done I should hopefully be able to make a script that works for these.

My last exam is in 2 days so after that I'll start working on this.

And by the way, compiled GFXtract on mac - and Dialogs.openFile -  filefilter with extension '*.*'  don't work :Tongue  you need to define exact extensions for script file and  sprite like > 

private var TXT:FILEFILTERS = { count: 1, descriptions: ['Text files'], extensions: ['*.txt'] };
private var TEX:FILEFILTERS = { count: 1, descriptions: ['TEX files'], extensions: ['*.tex'] };

https://app.minbox.com/files/PRgoZHg
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Messages In This Thread
RE: Halfbrick Studios .tex files - by Pingus! - 01-12-2016, 07:52 PM
RE: Halfbrick Studios .tex files - by puggsoy - 01-13-2016, 12:17 AM
RE: Halfbrick Studios .tex files - by cherijs - 06-13-2016, 03:09 AM
RE: Halfbrick Studios .tex files - by puggsoy - 06-13-2016, 06:42 AM
RE: Halfbrick Studios .tex files - by cherijs - 06-13-2016, 07:15 AM
RE: Halfbrick Studios .tex files - by cherijs - 06-15-2016, 06:17 PM
RE: Halfbrick Studios .tex files - by puggsoy - 06-16-2016, 02:24 AM
RE: Halfbrick Studios .tex files - by cherijs - 06-16-2016, 05:02 AM
RE: Halfbrick Studios .tex files - by puggsoy - 06-16-2016, 05:12 AM
RE: Halfbrick Studios .tex files - by cherijs - 06-16-2016, 05:28 AM

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