06-19-2016, 03:08 PM
I will probably sell it on the Wix site I'm working on, and/or on the Steam or Windows stores if possible. I will also release a short trial/demo version. But I'm not going to worry about that right now. The game hasn't even started to be coded yet. But I intend to make it quality-oriented. I intend to make a big adventure, but I want it to be quality first and frills later. I'm a perfectionist developer.
All my character needs now are her hair mesh, textures and rigging. All but 2 meshes are UV-mapped. I even created the bone/node set to rig to and am preparing to set it up over her model. The boneset is made of over 100 nodes for a detailed, quality rig. I'll set her up for animation and code and make her playable in a test map. Basic gameplay is going to be implemented and perfected before anything else. I intend to make a dual camera setup like Super Mario 64 had: close up and further away. I still haven't decided on the controls yet. Am I allowed to sell a game that uses XInput?
So yeah... now I just need to know how the heck to make normal maps. XD
All my character needs now are her hair mesh, textures and rigging. All but 2 meshes are UV-mapped. I even created the bone/node set to rig to and am preparing to set it up over her model. The boneset is made of over 100 nodes for a detailed, quality rig. I'll set her up for animation and code and make her playable in a test map. Basic gameplay is going to be implemented and perfected before anything else. I intend to make a dual camera setup like Super Mario 64 had: close up and further away. I still haven't decided on the controls yet. Am I allowed to sell a game that uses XInput?
So yeah... now I just need to know how the heck to make normal maps. XD