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FF:Brave Exvius // Defining spritesheet frames help
There's 1 for flipx, 2 for flipy, and 3 for both (which unless I'm mistaken equates to flipz), which I am doing.

I've recently been learning more Python so I'll see if I can actually get the original code to work, and see if it produces any better results. At the very least it might clear up where I'm going wrong.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 06-20-2016, 10:55 PM

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