06-21-2016, 05:39 PM
Looking at Kent C. Koopa's eyeballs again, they look a little off to me. Maybe they should be bigger and a little further apart?
Anyway, when listening to a few opinions of the guys over on MFGG, a couple of them mentioned how they like the choppy animation style seen in the the recent Paper Mario games since they better fit the paper-like art direction. Do I really have to do something like that? I'm not all that keen on the idea of purposely lowering the animation quality like that.
So, here is the Koopa with all the textures applied and the beginnings of the open mouth and eyelids. Since shading doesn't exist for this current art direction, the idea of using an outline to seperate the eyelids popped into my head. If it looks good to you, then I'll keep it for the final result. What do you think?
Anyway, when listening to a few opinions of the guys over on MFGG, a couple of them mentioned how they like the choppy animation style seen in the the recent Paper Mario games since they better fit the paper-like art direction. Do I really have to do something like that? I'm not all that keen on the idea of purposely lowering the animation quality like that.
So, here is the Koopa with all the textures applied and the beginnings of the open mouth and eyelids. Since shading doesn't exist for this current art direction, the idea of using an outline to seperate the eyelids popped into my head. If it looks good to you, then I'll keep it for the final result. What do you think?