06-29-2016, 11:12 AM
(06-29-2016, 03:57 AM)iyenal Wrote: I think you have to smooth the model or their normals.
And for a better rendering, add an HDR cubemap for some reflections.
I did smooth her, actually. And normals are a pain. I tried unify normals in Max, I even tried Vertex Weld. Nothing. And cubemaps... there's no way to add them to Unity 5's Standard shader. In Feud, for example, I had to use the Legacy reflective shader for Metal materials. I had done a cubemap there.