06-29-2016, 12:28 PM
(06-29-2016, 12:04 PM)iyenal Wrote: You can smooth the normals in the Unity model importer by changing normals on "Calculate" and do a higher normal smoothing angle.
That doesn't work for my model. It makes it look TOO smooth.
(06-29-2016, 12:04 PM)iyenal Wrote: And for cubemaps, now in Unity 5 you have to setup them in the Lighting window, it will be added automatically to all the Standard shaders.
That's for skyboxes, not for stuff like shiny reflections.