06-30-2016, 01:38 PM
Hmmmm... okay!
And I hate TurboSmooth with a thousand passions. XD It raises the face count like hell and deforms it. Any gaps present will get bigger, too. And Subdivision did nothing. Any attempt to tesselate / turbosnooth makes the meshes look like @$$.
But I exported to triangulated OBJ to get all tris, reimported over the boneset and applied Edit Normals on all objects and it looks kinda better. I will also be redoing the textures (except the boots, they're final, although I might make a spec map and only make the boot iself shiny and not the bottom)
I restarted the rig from scratch because I need to make tweaks to bone placements and some edge loops.
And I hate TurboSmooth with a thousand passions. XD It raises the face count like hell and deforms it. Any gaps present will get bigger, too. And Subdivision did nothing. Any attempt to tesselate / turbosnooth makes the meshes look like @$$.
But I exported to triangulated OBJ to get all tris, reimported over the boneset and applied Edit Normals on all objects and it looks kinda better. I will also be redoing the textures (except the boots, they're final, although I might make a spec map and only make the boot iself shiny and not the bottom)
I restarted the rig from scratch because I need to make tweaks to bone placements and some edge loops.