07-18-2016, 10:11 AM
Well, I did program a more advanced save/load feature for my commercial game which has exception handling and 3 savefiles. I will port it to Feud with just one savefile.
Don't get me wrong: I LOVE Unity. It's fun, it's easier and it's pretty damn badass. It's the absolute best game maker suite I've ever used. I came to Unity from RPG Maker VX Ace, and just to tell you, I dumped Ace altogether. I hated its Marshal.load/dump save system anyway, just kept spitting Null values back out, resulting in errors galore.
I just don't like the idea of being forced to fork over for a Unity Pro license if I make over 100k (I doubt Sorcia alone would make that) in a year. I'm all alone, I make my games with zero outside help.
Don't get me wrong: I LOVE Unity. It's fun, it's easier and it's pretty damn badass. It's the absolute best game maker suite I've ever used. I came to Unity from RPG Maker VX Ace, and just to tell you, I dumped Ace altogether. I hated its Marshal.load/dump save system anyway, just kept spitting Null values back out, resulting in errors galore.
I just don't like the idea of being forced to fork over for a Unity Pro license if I make over 100k (I doubt Sorcia alone would make that) in a year. I'm all alone, I make my games with zero outside help.