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FF:Brave Exvius // Defining spritesheet frames help
Are you guys still trying to figure out the angle and blend issues? I came across this thread and got me interested in getting this to work. I believe I have the issues resolved though I rewrote the script in javascript running on a nodejs environment. I based the code off puggsoy's and the python script from pastebin that albion linked. You can take a look at it on my github here: https://github.com/dsxragnarok/FFBE-spri...-assembler

Puggsoy, try reversing your steps regarding the rotation and flipping. I fixed the angle issue by doing the flip before rotate.

Let me know if there are any issues, suggestions for improvements.
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Thanked by: MrAlbion


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RE: FF:Brave Exvius // Defining spritesheet frames help - by vgrdragoon - 09-01-2016, 08:33 AM

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