09-24-2016, 11:37 AM
(This post was last modified: 09-24-2016, 11:40 AM by VortexGamer.)
Hey Kosheh, thanks for the feedback. Definitely agree it looks too clean haha.
I tried in parts to make it messier to fit the DKC style but i find it hard to bring
myself to completely muddy up area's or make parts look bad on purpose.
The angle and size is definitely a problem too, i started with the head to see if i could
make something that looked ok before I decided to make the full body so it ended up
informing the final size and angle.
On the topic of KoS for GBA, i actually started making a lanky sprite in that
style before deciding to do a DKC one!
Agree with the too clean part. I would never try to make a sheet in that style or anything but i like
the challenge of emulating that kind of style.
I tried in parts to make it messier to fit the DKC style but i find it hard to bring
myself to completely muddy up area's or make parts look bad on purpose.
The angle and size is definitely a problem too, i started with the head to see if i could
make something that looked ok before I decided to make the full body so it ended up
informing the final size and angle.
On the topic of KoS for GBA, i actually started making a lanky sprite in that
style before deciding to do a DKC one!
(09-24-2016, 10:48 AM)Gors Wrote: yeah, i think you shouldn't really go for DKC styled sprites - because they're prerendered, and this causes a lot of artifacts to appear. Since you did it in a totally 2D medium, the end result is too clean.
Agree with the too clean part. I would never try to make a sheet in that style or anything but i like
the challenge of emulating that kind of style.