10-20-2016, 02:02 PM
(10-20-2016, 01:48 PM)rickomax Wrote:(10-20-2016, 01:42 PM)SmashFan127 Wrote: My curiosity may be getting the better of me here, but is it possible to do this with savestates?
I didn't understand. What do you mean?
Like, making a savestate for ePSXe, then using the extraction method generally used for PSX sprites, only instead, you scan the file inside the savestate for models and textures.