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Super Metroid cleanup
#1
I know the Megaman project is still going on, and I may be overwhelming us with projects, but here we go. 

The Super Metroid section is a mess. There are a lot of incomplete sheets, or things ripped back when we didn't really know what we were doing with ripping. Here's a short list of things I noticed, but I'm no Metroid expert, so feel free to correct me.

General
-Recolor backgrounds to make them not pure white.

Samus
-Crystal Flash sprites in general
-Varia/Gravity Suits are just recolors, right? We could join them together.
-Here and below are missing from Varia/Gravity Suits.
-Grapple Beam
-Shinespark
-Screw Attack
-Death
-More?

Crocomire
-Death (in acid)
-Skeleton

Kraid
-Palette, deconstruct?

Ridley
-Palettes, break into parts? Make sheets cleaner?


Mother Brain
-Combine/Streamline sheets
-Palette options
-Tank without brain?
-Reorganize

Metroids
-Add artificial Metroids and Mochtroids to enemy sheet.

Space Pirates

-Wall Climbing Sprites
-Alternate palettes

Fake Kraid
-Deconstructed

Torizo
-Rerip in parts
-Palettes
-Add palette swap (yellow)
-Add dust effects from final area

Intro

-Add Crateria and Samus's Ship to intro.

Ending
-Zebes sprites (Mode 7), Zebes Destruction (Mode 7), Clouds from escape (Mode 7)

Menu
-Add Menu sprites and objects
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Thanked by: Filler, sutinoer


Messages In This Thread
Super Metroid cleanup - by Ton - 12-12-2016, 12:07 PM
RE: Super Metroid cleanup - by Murphmario - 12-13-2016, 04:46 PM
RE: Super Metroid cleanup - by Ton - 12-13-2016, 06:54 PM
RE: Super Metroid cleanup - by Ton - 12-14-2016, 06:08 PM

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