12-21-2016, 01:03 PM
what's the 'right' way to make graphics for Mobile games?
My phone is a Galaxy Note 4 which has a resolution of 1440 × 2560, many phones have 1080 × 1920 and the iPhone 7 is an oddball 750 × 1334.
I realise I could just export multiple assets for different resolutions but it just feels so wrong and stupid. But even so, simply scaling stuff up/down will break fine details like regular grids or thin lines. Any best practices to follow?
My phone is a Galaxy Note 4 which has a resolution of 1440 × 2560, many phones have 1080 × 1920 and the iPhone 7 is an oddball 750 × 1334.
I realise I could just export multiple assets for different resolutions but it just feels so wrong and stupid. But even so, simply scaling stuff up/down will break fine details like regular grids or thin lines. Any best practices to follow?