12-31-2016, 06:01 PM
(12-31-2016, 05:57 PM)Tiberious Wrote: In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game.
Ooooh.. Is there a way to do that "always faces the camera" in 3D Blender with modifications? I don't know if it's off-topic.