my main gripe with this is that my eye can't focus on what is foreground and what is background, I thought that those totems on the BG were platforms at first. Try making the colors dimmer on what is not interactable, your eye should be able to immediately see it.
Also another way to avoid the landscape from being only orange is to counter it with another color for the sky, here are some examples.
the different hues in the sky helps distinguishing what is land and what isn't, also I chose some unusuall sky colors purely by aesthetic reasons. The combinations look good.
Also, despite being autumn palette, some trees could have a different leaf palette, some of the most stunning autumn forest photos do have some yellow or green trees for contrast.
the game looks promising, i hope to see a very intrincate level design
Also another way to avoid the landscape from being only orange is to counter it with another color for the sky, here are some examples.
the different hues in the sky helps distinguishing what is land and what isn't, also I chose some unusuall sky colors purely by aesthetic reasons. The combinations look good.
Also, despite being autumn palette, some trees could have a different leaf palette, some of the most stunning autumn forest photos do have some yellow or green trees for contrast.
the game looks promising, i hope to see a very intrincate level design