01-12-2017, 04:47 AM
(01-11-2017, 04:06 PM)Hiro-sofT Wrote: My only problem with this is, that I need to make sure, that players won't lose cute Cappani in those colors. I tried very hard to shift the hues here and there to avoid that from happening. What you guys think ? I'm okay with these colors, but I'm not sure, if everyone else does okay with these colors too.
Just on this point specifically, I think you're OK. The fact that Cappani is centred on the screen means she's kinda hard to lose, and (at least from what you've shown) she's the most active thing on the screen. Of course, if you do find a way to make her stand out more it can't hurt.
One thing which did stand out is how different the effects are to Cappani's animations. The rotating of the collectibles looks a bit too... smooth? I'm not sure how to describe it, but the animation style just seems out of place. Hopefully you can tell what I mean.
Also, I feel like you're laying it a bit heavy with the dust puffs. It makes sense when you bounce mid-air with her hat(?), what with mushrooms and spores. But seeing those huge puffs every time she lands is a bit strange. They're pretty big and move so far away. I would suggest a smaller, subtler dust disturbance when she lands, and leave the more pronounced ones for her parachute ability.