01-12-2017, 08:46 AM
I understand that rotating them programmatically is more convenient, but I do still think it looks out of place. It's not as much of a problem on the title screen, since that's sort of separate. There's a lot of stretching and rotating going on, and even though Cappani animates in a different style it doesn't seem to clash as much. In the game play, I only see the items rotating weirdly and it really sticks out. Right now there's only Cappani but I expect there to be enemies and many other animated parts of the game, and it could clash really badly.
It might just be me though, and if it's too much work to animate them by hand (which I can totally expect it would be) then it's not a big issue. It really depends whether you think it's worth it or not.
I do agree with Gors that I had no idea they were clovers though, so you may want to go with a more obvious design. As for the spores, I wasn't aware they were used to combat so that makes more sense.
It might just be me though, and if it's too much work to animate them by hand (which I can totally expect it would be) then it's not a big issue. It really depends whether you think it's worth it or not.
I do agree with Gors that I had no idea they were clovers though, so you may want to go with a more obvious design. As for the spores, I wasn't aware they were used to combat so that makes more sense.