(02-16-2017, 06:21 PM)Filler Wrote: These models just keep getting better and better.
There is some way to optimize polygons, though. Such as not making each moving limb a different shape (Notable on legs). Only early N64 games really did that due to not having bone and vertex animations during their time. Unless you're going for the earlier style, that is.
That's what I'm going for; the earlier style.
EDIT: I believe I need help submitting the model to Resource; since there's no Game in there.