04-25-2017, 03:44 AM
The biggest issue I had with Sonic CD was its level design .
It was mostly that weird maze like level layout, which was later put even further in Knuckles Chaotix, which I also despise. I'm okay, playing through Sonic CD by just running through the levels with the bad ending (since most of the time, you just have to find a way forward), but it's really a pain to find all the stuff required for the good ending, when the levels are not only big but also that mazy. The game is really similar to the first game, which wasn't the quickest game to begin with (and far form being my favorite).
I think I got the ending once by collecting the Time Stones, but that was hard enough. I remember having trouble with a specific special stage, where I always couldn't destroy the last UFO in it.
It was mostly that weird maze like level layout, which was later put even further in Knuckles Chaotix, which I also despise. I'm okay, playing through Sonic CD by just running through the levels with the bad ending (since most of the time, you just have to find a way forward), but it's really a pain to find all the stuff required for the good ending, when the levels are not only big but also that mazy. The game is really similar to the first game, which wasn't the quickest game to begin with (and far form being my favorite).
I think I got the ending once by collecting the Time Stones, but that was hard enough. I remember having trouble with a specific special stage, where I always couldn't destroy the last UFO in it.