05-18-2017, 05:32 PM
So, this has been bothering me for a long time and I'm no closer to finding a solution than from when I started. I've been wanting to extract models and textures from the actual Super Dragon Ball Heroes arcade game, but so far I have no idea how one would even acquire the filesystem of such a game. So I have three major questions.
1. How would one acquire the files of this game for research purposes?
2. How would one extract said files into assets for exploring?
3. How would one convert models/textures into common formats? Currently all I need is basically OBJ's with UV's and coordinating textures.
The two models I'd like to get are Zen-oh and Mechikabura.
1. How would one acquire the files of this game for research purposes?
2. How would one extract said files into assets for exploring?
3. How would one convert models/textures into common formats? Currently all I need is basically OBJ's with UV's and coordinating textures.
The two models I'd like to get are Zen-oh and Mechikabura.