07-08-2017, 12:06 AM
(This post was last modified: 07-08-2017, 12:15 AM by TamagoChan.
Edit Reason: Added
)
Unfortunately, I do not believe these are publish worthy. At least not until they are fully merged (the head and bodies), and the textures are fixed. I'm not entirely sure on the format of textures, and I've been pretty busy to work on this further as of yet. Thank you for the comments!
They were easily ripped, I provided the details on how to do it, and I also provided the files so anyone can do it themselves. Here's a more in-depth tutorial:
Run umodel (http://www.gildor.org/en/projects/umodel) This program is for ripping Unreal Engine games
Select the game directory (C:\Program Files (x86)\Origin Games\Mass Effect or C:\Program Files (x86)\Steam\steamapps\common\Mass Effect)
Open with default settings (all common classes with auto compression and platform)
Browse through the Mass Effect filesystem
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Humanoids (Mass Effect Characters, Asari, Human, Salarian, Turian, Quarian, Geth)
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Creatures (Creatures, Thorian, Varren, Volus, Hanar, Elcor)
- Game\BioGame\CookedPC\Packages\GameObjects\Equipment\Weapons
- Game\BioGame\CookedPC\Packages\GameObjects\Vehicles
- Game\BioGame\CookedPC\Packages\GameObjects\Placeables (Dynamic Objects)
- Game\BioGame\CookedPC\Packages\StaticMeshes (Static Objects)
For characters, ProMorph contains faces, while the others contain sets of armor and parts
Example for the Mako: Game\BioGame\CookedPC\Packages\GameObjects\Vehicles\BIOG_VEH_ROV_A.upk Then press PgDn/PgUp to go to the static mesh
Once you've selected a package, umodel will now go to the display window and you can see textures and models. Use Page Up/Down to cycle through them
StaticMesh contains a static mesh, while SkeletalMesh contains bones. Use SkeletalMeshes for characters and vehicles for rigging, or you can just export static if you want.
Once you find the mesh you want, click Tools > Export Object.
-Alternatively, when browsing the filesystem for packages, you can select the packages you want to export and click Export
To leave the display window, press the letter O for "Open"
You can export the entire package through the filesystem window, which will export everything contained in it vice the single object described above.
Once exported, just import them into 3DS Max or Blender via a import script. I used these:
- https://wiki.blender.org/index.php/Exten...al_psk_psa
- https://blenderartists.org/forum/showthr...e-(*-pskx)
- http://www.gildor.org/projects/unactorx
Just download this file to skip the above export steps, it includes characters, creatures, and animations. All you need to do is import them using the scripts now
https://drive.google.com/open?id=0B1Jl50...DBmdEtLdHM
Edit:
I'm not sure if I remember this right, but you may need to apply the textures manually after import
They were easily ripped, I provided the details on how to do it, and I also provided the files so anyone can do it themselves. Here's a more in-depth tutorial:
Run umodel (http://www.gildor.org/en/projects/umodel) This program is for ripping Unreal Engine games
Select the game directory (C:\Program Files (x86)\Origin Games\Mass Effect or C:\Program Files (x86)\Steam\steamapps\common\Mass Effect)
Open with default settings (all common classes with auto compression and platform)
Browse through the Mass Effect filesystem
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Humanoids (Mass Effect Characters, Asari, Human, Salarian, Turian, Quarian, Geth)
- Game\BioGame\CookedPC\Packages\GameObjects\Characters\Creatures (Creatures, Thorian, Varren, Volus, Hanar, Elcor)
- Game\BioGame\CookedPC\Packages\GameObjects\Equipment\Weapons
- Game\BioGame\CookedPC\Packages\GameObjects\Vehicles
- Game\BioGame\CookedPC\Packages\GameObjects\Placeables (Dynamic Objects)
- Game\BioGame\CookedPC\Packages\StaticMeshes (Static Objects)
For characters, ProMorph contains faces, while the others contain sets of armor and parts
Example for the Mako: Game\BioGame\CookedPC\Packages\GameObjects\Vehicles\BIOG_VEH_ROV_A.upk Then press PgDn/PgUp to go to the static mesh
Once you've selected a package, umodel will now go to the display window and you can see textures and models. Use Page Up/Down to cycle through them
StaticMesh contains a static mesh, while SkeletalMesh contains bones. Use SkeletalMeshes for characters and vehicles for rigging, or you can just export static if you want.
Once you find the mesh you want, click Tools > Export Object.
-Alternatively, when browsing the filesystem for packages, you can select the packages you want to export and click Export
To leave the display window, press the letter O for "Open"
You can export the entire package through the filesystem window, which will export everything contained in it vice the single object described above.
Once exported, just import them into 3DS Max or Blender via a import script. I used these:
- https://wiki.blender.org/index.php/Exten...al_psk_psa
- https://blenderartists.org/forum/showthr...e-(*-pskx)
- http://www.gildor.org/projects/unactorx
Just download this file to skip the above export steps, it includes characters, creatures, and animations. All you need to do is import them using the scripts now
https://drive.google.com/open?id=0B1Jl50...DBmdEtLdHM
Edit:
I'm not sure if I remember this right, but you may need to apply the textures manually after import