Surprise! I am!
So the Neo-Geo is a unique system...or pair of systems, rather: the Multi-Video System (MVS) and the Advanced Entertainment System (AES). The big deal about the Neo-Geo is that it truly delivered the arcade experience at home - an example of this would be that you live near an pizzeria with an MVS (the big red arcade cab; you've seen these in an arcade at least once) and they're selling off their Fatal Fury 3 "cart" to make room for King of Fighters '95. You'd give the pizzeria owner the $200 he's asking for and he'd give you basically a humongous cartridge that holds "200 MEGS" with that art and all. You could bring this home and plop it into your $650 Neo-Geo AES console at home, fire it up and you can enjoy Fatal Fury 3 just like you did at the arcades. Plus, because you're running it through the AES, you can change settings originally reserved for the Service menu in an easy-to-access "OPTIONS" menu like you would in a home console game at the time (as well as Arcade, 2P Battle, Training etc.)
The reason the console didn't do so well is because the AES is really a luxury item, if anything: on top of that RIDICULOUS PRICE, at launch, a new game would set you back $200 or even $300. But you'd literally have the arcade experience at home. Like - even in a first-world country, that's a serious investment for a single game EVERY TIME, so you generally would only own a few carts at most and trade them with pals, because they were just that goddamn expensive. However, the MVS was pretty lucrative in an arcade setting plus they were easy as pie to swap out - also, the MVS and AES was discontinued after 7 years of production and software continued to be made for the console for 14 years!
The Neo-Geo CD is basically the successor to the AVS, and has basically the same internals - the only difference is that the game data was copied to CDs to make it less stressful on your wallet. Now it's only $80 for your 1:1 videogame conversion instead of $200~$300 per game! The only downer is that the CD drive read at 1x sooooo it wasn't that well-appreciated by enthusiasts. lol
That said, yeah - there might be redundancy. I'd move the games from "Arcade" to "Neo-Geo/Neo-Geo CD" as they're unique enough to warrant so (as is this situation) and maybe consider consolidating any games that already exist?
Oh! Yeah, also, the NeoGeo was much, much more popular in Mexico because the cart-exchange system was very well-liked by machine owners because they didn't have to shell out massive cash every few years for a new cabinet that only played ONE game. They only shelled out a little for a new game on a machine that could play four!
So the Neo-Geo is a unique system...or pair of systems, rather: the Multi-Video System (MVS) and the Advanced Entertainment System (AES). The big deal about the Neo-Geo is that it truly delivered the arcade experience at home - an example of this would be that you live near an pizzeria with an MVS (the big red arcade cab; you've seen these in an arcade at least once) and they're selling off their Fatal Fury 3 "cart" to make room for King of Fighters '95. You'd give the pizzeria owner the $200 he's asking for and he'd give you basically a humongous cartridge that holds "200 MEGS" with that art and all. You could bring this home and plop it into your $650 Neo-Geo AES console at home, fire it up and you can enjoy Fatal Fury 3 just like you did at the arcades. Plus, because you're running it through the AES, you can change settings originally reserved for the Service menu in an easy-to-access "OPTIONS" menu like you would in a home console game at the time (as well as Arcade, 2P Battle, Training etc.)
The reason the console didn't do so well is because the AES is really a luxury item, if anything: on top of that RIDICULOUS PRICE, at launch, a new game would set you back $200 or even $300. But you'd literally have the arcade experience at home. Like - even in a first-world country, that's a serious investment for a single game EVERY TIME, so you generally would only own a few carts at most and trade them with pals, because they were just that goddamn expensive. However, the MVS was pretty lucrative in an arcade setting plus they were easy as pie to swap out - also, the MVS and AES was discontinued after 7 years of production and software continued to be made for the console for 14 years!
The Neo-Geo CD is basically the successor to the AVS, and has basically the same internals - the only difference is that the game data was copied to CDs to make it less stressful on your wallet. Now it's only $80 for your 1:1 videogame conversion instead of $200~$300 per game! The only downer is that the CD drive read at 1x sooooo it wasn't that well-appreciated by enthusiasts. lol
That said, yeah - there might be redundancy. I'd move the games from "Arcade" to "Neo-Geo/Neo-Geo CD" as they're unique enough to warrant so (as is this situation) and maybe consider consolidating any games that already exist?
Oh! Yeah, also, the NeoGeo was much, much more popular in Mexico because the cart-exchange system was very well-liked by machine owners because they didn't have to shell out massive cash every few years for a new cabinet that only played ONE game. They only shelled out a little for a new game on a machine that could play four!