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Ripping Wild Guns Reloaded, need help!
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Aah crap. Alright, so it looks like something similar to how Lethal League stores its sprites. The grey pixels in the "_Idx" image each correspond to a colour in the palette. Since there are 255 colours per row I'm gonna go ahead and assume each row is a different palette. This is also assuming the sprites don't contain anti-aliasing, although looking at the game I doubt that's the case.

That's what I think, anyway. If you'd be kind enough to supply me with a few pairs of these I can give it a whirl and see if I'm right. If so I can try make a program for you to use.

It is around exam period right now for me so it might take a while, but things are pretty spaced out so I will have the time.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: Ripping Wild Guns Reloaded, need help! - by puggsoy - 10-23-2017, 03:12 AM

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