11-24-2017, 01:58 PM
(This post was last modified: 11-24-2017, 02:13 PM by kurokairaku.)
(11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...
But I don't have good renders for them, and so far I've had no luck learning how to make 'em.
If its renders, I am your man. I deal with this stuff practically on a daily basis as an ex Project M modder. I still do certain releases. I know how you feel when it comes to motivation, I often lack the drive to do certain things which prevents me from completing my own self made ripping project for Tales of Berseria, Atlier Sophie/Firis and Nights of Azure (2 included).
From lack of knowledge on rigging, as some providing missing rigs (due to dynamic meshes) while older games have lack of facial rigging, since it uses a built in vertex morphs for expressions that I cannot use, it fusterates me to know end. If only I knew how to rig.
Though as it stands for you, your current problem is... renders? Fuck, boi just Take a look at what I can do (a drop in the bucket collection). perhaps I can help?
if want me to also help you with model based, uv based questions/problems you can contact me on my discord Weaboo God#1199