I don't think .int files are audio files, I think they are a type of graphics file but I'm not 100% sure. I think the audio files in this game are .dsp files, if on Gamecube and .str if on PS2, going by known file formats for the systems. I have heard VGSC works on opening these files, but for some reason, it's not working for me, but I only tested the Gamecube version, so I don't know about the PS2 version. Sorry about not having any direct answers, but this is all the information I have right now, and I haven't found any other clues to solve this mystery.
Users browsing this thread: 1 Guest(s)
Compressed RAW ADPCM files problem (PlayStation 2)
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
Compressed RAW ADPCM files problem (PlayStation 2) - by Hamachi - 11-23-2017, 05:26 AM
RE: Compressed RAW ADPCM files problem (PlayStation 2) - by Warechu - 11-24-2017, 11:59 PM
RE: Compressed RAW ADPCM files problem (PlayStation 2) - by Hamachi - 11-25-2017, 08:12 AM
RE: Compressed RAW ADPCM files problem (PlayStation 2) - by Hamachi - 12-22-2017, 02:27 AM
|