There appears to be a texture seam on his pants-thing, but that can be passed out if you use a detail map or something.
My only gripe is the feathers, they look more like seaweed of sorts. Here's a reference from Mumbo's Tooie model for the feathers.
And here's a reference for the feather texture. You can probably just get away with tracing it with 3D planes with a simple texture. Also, note how each feather is curved, and placed a tad differently. It provides a small sense of asymmetry while not hurting the overall design, and it generates a more organic look without harming the polycount.
Edit: Dunno if it's because of the view, but it seems like Mumbo is a tad to tall.
My only gripe is the feathers, they look more like seaweed of sorts. Here's a reference from Mumbo's Tooie model for the feathers.
And here's a reference for the feather texture. You can probably just get away with tracing it with 3D planes with a simple texture. Also, note how each feather is curved, and placed a tad differently. It provides a small sense of asymmetry while not hurting the overall design, and it generates a more organic look without harming the polycount.
Edit: Dunno if it's because of the view, but it seems like Mumbo is a tad to tall.