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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
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(04-10-2018, 09:43 AM)ambros489 Wrote:
(04-10-2018, 09:37 AM)AGwynne Wrote: Had this issue when i tried to apply textures, have no idea what caused it.

any ideas?
The UVs are inverted in one of the axis. It happened to me in all the FEW .obj weapons, but fixing it is really easy. I assume you're on Blender? Go to the UV/Image editor with the weapon selected and try to mirror it on one of the axis. I never know which one is the correct one, the X or the Y.

Yep, I tried it now and that was it. It had to be mirrored over the Y axis. Sorry for replying to my own post, but I was wondering about the fire textures for the sword. If BLADEAURA_01_COL is the diffuse map, I guess BLADEAURA_01_BRM is normal map? And BLADEAURA_01_YGM must be something to simulate the texture of the fire, but I cannot manage to know what type of map it is. My guess is it is a lightmap but the result is still a bit ugly. Any help?
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Messages In This Thread
RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - by ambros489 - 04-10-2018, 11:20 AM
Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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