04-14-2018, 03:13 PM
(This post was last modified: 04-14-2018, 03:58 PM by TheDragonScion.)
(04-13-2018, 05:00 PM)PyraMythra Wrote:(04-13-2018, 08:59 AM)ToukoKino Wrote:(04-12-2018, 03:25 PM)PyraMythra Wrote: Personally I would advise against cats for this particular FBX, as the face UV is inverted. Best to start with the provided .blend, since it lets you set up everything manually and makes sure it's all working properly. Also, if importing into unity, dont forget the speculars. And while in blender, if you intend to match the Red shimmer across her bodysuit, make sure to make a new material, otherwise you'll have that texture all over her armor as well. Cheers.
How do you go about fixing the face UV? As it pairs up fine until I start merging the models together (Which I can't seem to do in Unity) at which point it and anything else attached to that texture blacks out. Though either way my plans on using this for VRChat have already been mostly scuttled since I have no idea how i'm going to change the facial animations for blinking and visemes.
Just start with the .blend, it has everything on a single UV Map.
The .blend file (usually) has the best rendering, facial animations gets complicated since it deals with bones
I am just wondering if there is a chance to get blades one day to?
(04-08-2018, 12:41 PM)Tabuu Forte Akugun Wrote: I have an honest question:To the best of my knowledge, those are particle systems, XC2 does use those so it could very likely be that. I don't know if blender uses those since that is more for rendering. Unity is for game environments and uses particle systems
The colours/fire on Pyra's sword, is that done via effects? There doesn't seem to be any textures for it with the sword d