04-15-2018, 05:48 PM
(This post was last modified: 04-15-2018, 06:21 PM by TheDragonScion.)
(04-14-2018, 05:45 PM)ToukoKino Wrote:(04-14-2018, 04:22 PM)TheDragonScion Wrote:Hey if you could do that i'd really appreciate it. These ones have had me honestly stumped in getting them to work properly and until I get a handle on using 3DS Max or figure out what i'm doing wrong in blender it'd be nice to have them ready to go so I can at least analyze them for myself.(04-13-2018, 08:59 AM)ToukoKino Wrote: How do you go about fixing the face UV? As it pairs up fine until I start merging the models together (Which I can't seem to do in Unity) at which point it and anything else attached to that texture blacks out. Though either way my plans on using this for VRChat have already been mostly scuttled since I have no idea how i'm going to change the facial animations for blinking and visemes.
Unity can't really do much when it comes to changing textures, blender is what you need. But if you want, I just made both Pyra and Morag with moving clothes, Toon lit shaders, and is VRchat ready if you want me to send them to you.
So here is the folder for VRchat ready Pyra and Morag. All you do is download the "New Unity Project Pyra" (don't download stuff individually, it will mess up the models." Once you download and extract the folder, Open it, then open assets. You should see a file called Test.unity. Open that file, let it compile everything and you are good to go. Morag's model will be found in the morag folder in Unity and the one called Test is the model with dynamic bones, etc.
https://drive.google.com/drive/folders/1...sp=sharing
You will have to get the VRSDK yourself because I don't want anyone being able to see my VRchat account and delete my models.
Let me know if there is a problem,
I will do Poppi later