04-18-2018, 10:39 PM
(This post was last modified: 04-22-2018, 07:44 PM by Shinigami_Guntz.)
(07-29-2016, 03:56 PM)OS-PRIME Wrote: Managed to open up KLDATA with a bms script. Sounds are 100% possible, especially dialogue, but that's besides the point.
Everything inside is layed out so confusingly. File types dont seem to belong to what I think they do. It's an absolute mess. Files I thought were models have sound data within them, it's nothing but incosistiencies.
https://www.dropbox.com/s/18q39dyaqj2rmo...D.zip?dl=0
Im including this as not only is there a rather huge file in it, but it has 2 somewhat large files that don't actually have audio data within it. It's something, but it's not what I'm expecting.
I know dead threads should stay dead but i would kill to have that bms script if possible? If you still have it that is? Or is it the one that opens the raw data files? because the only ones i can find are the ones that give the raw formats and the broken script that converts the models to .3ds files but also jumbles them up really badly.