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GGD GBA Part 2
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Search. The file.
Usually they use 4 bits/pixel. Palettes should be 2 bits/pixel.
However, some graphics (usually tiles and less used sprites) may be compressed with GBA's internal L777 compression - you'd have to get a decompressor then.
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GGD GBA Part 2 - by Lemon - 01-25-2009, 04:05 AM
RE: GGD GBA Part 2 - by Previous - 01-25-2009, 04:22 AM
RE: GGD GBA Part 2 - by Ninspriterx - 01-25-2009, 10:01 AM

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