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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
I'm using Blender with these models, and I've run into an issue with normals.

On most parts of the models, turning tris to quads so I can properly subdivide works fine. However, with the faces, the normals have these random pits in them and turn all kinds of screwed up. I've tried everything I can to fix them myself, but nothing is working well. Any ideas?

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Normal Issues - by NikoPlymouth - 06-14-2018, 12:34 AM
RE: Normal Issues - by kurokairaku - 06-14-2018, 01:34 PM

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