06-14-2018, 12:34 AM
I'm using Blender with these models, and I've run into an issue with normals.
On most parts of the models, turning tris to quads so I can properly subdivide works fine. However, with the faces, the normals have these random pits in them and turn all kinds of screwed up. I've tried everything I can to fix them myself, but nothing is working well. Any ideas?
I added before and after attachments
On most parts of the models, turning tris to quads so I can properly subdivide works fine. However, with the faces, the normals have these random pits in them and turn all kinds of screwed up. I've tried everything I can to fix them myself, but nothing is working well. Any ideas?
I added before and after attachments