07-19-2018, 06:59 PM
(07-19-2018, 05:43 PM)tone Wrote: As suggested by others, i will put my files in this thread
This time it's Godfrey and wulfric.Hopefully this can help lessen kuro's workload
https://yadi.sk/d/vhA_wwtq3ZNBDk
If you don't have 3dsmax, you can use Daemon's tool from here
http://forum.xentax.com/viewtopic.php?f=16&t=18087
notes:
if you prefer facial bones, just drag n drop a file onto the exe.
if you prefer facial morphs, use this command on CMD
xenoblade2 modelname 0
edit: I forgot to tell that you have to flip the normal of the heads
Unfortunately Daemon's tool is incomplete, and daemon himself says he wont fix the issues. You "may" miss textures and all that as well as potential rigging issues. Unfortunately PredatorCZ's tool is far superior. If you can, just wait for my release, sorry I'm takign a while. I provide FBX as wells max for both Use in Blender and Max.
These are raw files so they don't help me one bit, but thanks for thinking about me. Godfrey and Wulfric are simple models to manage so it shoulnd't be hard. They both use facial bones in combination with morphs (maybe, sometimes morphs arnt there on some rare blades). Expect a dump of 5 new models soon, I'm working on some stuff.