Users browsing this thread: 1 Guest(s)
SA2B model dump
#1
3D Modelling 
I have recently more-or-less completed my model exporter for Sonic Adventure 2 Battle, and I would like to share the rips with people who are interested in either using them or uploading them to the site.

Source: https://github.com/TGEnigma/SAModelTools

Notes:
  • Character models come with their original skeletons and weights intact, but they are sadly not natively t-posed.
  • Stage models come with vertex colors, but most of the meshes do not have normals.
  • Stage model mesh names also include the flags that were applied to them prefixed with @, glossary here (will be updated if need be):
    C - Collision

Downloads:
Characters
Stages

3ds Max note:
If you're using 3ds Max, you can use this MaxScript to fix up the models automatically (fix specularity and rotation).

Code:
for o in objects where o.material != undefined do o.material.specularLevel = 0;
select $node_0;
toolMode.coordsys #local;
rotate $ (angleaxis 90 [0,0,1]);
clearSelection();
actionMan.executeAction 0 "310";
Reply


Messages In This Thread
SA2B model dump - by TGE - 08-14-2018, 08:04 PM
RE: SA2B model dump - by ninetalescommander - 08-15-2018, 02:33 AM
RE: SA2B model dump - by TGE - 08-15-2018, 01:46 PM
RE: SA2B model dump - by TGE - 08-18-2018, 01:11 AM
RE: SA2B model dump - by Yarcaz - 08-20-2018, 06:18 PM
RE: SA2B model dump - by josh98 - 08-23-2018, 10:06 AM
RE: SA2B model dump - by TGE - 08-26-2018, 07:00 AM
RE: SA2B model dump - by josh98 - 08-26-2018, 09:47 PM
RE: SA2B model dump - by TGE - 08-28-2018, 03:51 AM
RE: SA2B model dump - by JKBowden - 09-27-2020, 01:44 PM
RE: SA2B model dump - by SolarReaper - 09-28-2020, 10:15 AM
RE: SA2B model dump - by JKBowden - 08-18-2021, 09:51 AM

Forum Jump: