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PSXPrev (PSX Model/Texture Viewer) (Released!)
(04-29-2019, 12:00 PM)lemurboy12 Wrote:
(04-28-2019, 10:03 PM)rickomax Wrote:
(04-23-2019, 10:10 AM)lemurboy12 Wrote: Can you make the VRAM bigger than 256x256? There's several games where the VRAM isn't big enough so the textures don't show up.

Hi!

I could make it bigger, but the meaning of the VRAM pages is assembling the textures as the real PSX hardware does, so you can assign multiple textures pieces on their right position (which generally comes configured on the TIM files) and use any VRAM page on the model to get the full texture displayed. VRAM pages used by any model are exported automatically.

True, but most of the time the textures are in coordinates that go beyond 256x256. Can you at least extend it to 512x512?
I've fixed this issue, it was caused by an error in the textures Y position calculation.
I had posted an update with this fix, but I removed as I'm testing PSXPrev and there are other issues to be fixed.
I'm planning to release an update tomorrow with the fixes.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by rickomax - 04-29-2019, 10:02 PM

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