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PSXPrev (PSX Model/Texture Viewer) (Released!)
No, I import it into Meshlab, export as DAE then import that into Blender. I unwrap the UV's and bake the vertex colors.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by lemurboy12 - 06-07-2019, 07:54 PM

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