06-07-2019, 10:09 PM
(This post was last modified: 06-07-2019, 10:13 PM by Cavan Ashton.)
(06-07-2019, 07:54 PM)lemurboy12 Wrote: No, I import it into Meshlab, export as DAE then import that into Blender. I unwrap the UV's and bake the vertex colors.
But i'm only a beginner in blender. So the way how i do this is easier for me. I could try doing your method of ripping ps1 models. So i could upload the 3D airplane from um jammer lammy that i worked on.