There are plans to PSXPrev, but I don't have much time to work on it at the moment.
I want to add full HMD support which would increase a lot the number of games we would be able to rip, but that's not an easy task, HMD is a complex file format.
I'm working on an experimental GLTF2 exporter, which supports animation, vertex colors, groups, etc.
At the moment, besides the experimental OBJ vertex color feature, I don't know any other file format which supports vertex colors besides DAE, which is a bit hard to work with, so that's why I'm implementing the GLTF2 exporter.
I want to add full HMD support which would increase a lot the number of games we would be able to rip, but that's not an easy task, HMD is a complex file format.
I'm working on an experimental GLTF2 exporter, which supports animation, vertex colors, groups, etc.
At the moment, besides the experimental OBJ vertex color feature, I don't know any other file format which supports vertex colors besides DAE, which is a bit hard to work with, so that's why I'm implementing the GLTF2 exporter.