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PSXPrev (PSX Model/Texture Viewer) (Released!)
(06-07-2019, 10:09 PM)Cavan Ashton Wrote:
(06-07-2019, 07:54 PM)lemurboy12 Wrote: No, I import it into Meshlab, export as DAE then import that into Blender. I unwrap the UV's and bake the vertex colors.

But i'm only a beginner in blender. So the way how i do this is easier for me. I could try doing your method of ripping ps1 models. So i could upload the 3D airplane from um jammer lammy that i worked on.

    I'm having this problem after i baked the vertex colors from Meshlab. I added the textures that suppose to look like the vertex colors on the mesh, but on the edges of the mesh, there's little cracks of color on the edges. I don't know how to fix this but i tried to move the UVs around but it does not help. I need help to solve this problem.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by Cavan Ashton - 06-13-2019, 04:17 PM

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