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PSXPrev (PSX Model/Texture Viewer) (Released!)
(06-11-2019, 12:33 PM)rickomax Wrote: There are plans to PSXPrev, but I don't have much time to work on it at the moment.
I want to add full HMD support which would increase a lot the number of games we would be able to rip, but that's not an easy task, HMD is a complex file format.
I'm working on an experimental GLTF2 exporter, which supports animation, vertex colors, groups, etc.
At the moment, besides the experimental OBJ vertex color feature, I don't know any other file format which supports vertex colors besides DAE, which is a bit hard to work with, so that's why I'm implementing the GLTF2 exporter.

I kind off want to keep the experimental vertex color OBJ exporter. Because i know how to add the baked vertex colored texture to a model from Meshlab. The GLTF2 Exporter sounds fine to me with all those new features.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by Cavan Ashton - 06-18-2019, 03:37 PM

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