08-16-2019, 12:22 AM
(08-15-2019, 02:21 PM)ninetalescommander Wrote:(08-14-2019, 11:16 AM)Jokero Wrote: Wow thank you so much for the detailed explanation ! I should do the same as you, writing personal guides to avoid wondering how I ripped previous models everytime.
The ffsnt tool doesn't fully support TH models yet so we have to do our own driver meshes using the model data but this modifier will speed up our workflow for sure when trying to transfer the weights to the proper meshes.
Really nice discovery for me, thanks again !
To tell you the truth, I don't know if this process even works for Fire Emblem Warriors let alone Fire Emblem Three Houses. I ain't really bothered with Fire Emblem Warriors as Kuro already did most of the hard work getting those models working so at this point attempting those outside of the models he never did is pointless.
And yeah, hopefully FFSNT is updated to support these models.
Daemon has no intentions of supporting MUA3 or FETH models sadly, I've already asked him twice, and that's why me and Ploaj decided to do research, he did all the coding work, I figured out the NUNO/NUNV structure, still need to figure out the RIGB data tho, as it's related to the physics...