09-07-2019, 04:37 PM
(This post was last modified: 09-07-2019, 04:40 PM by kurokairaku.)
(09-07-2019, 05:53 AM)Xealotos Wrote: Hey there,
With these models it seems to be having problems in blender, the model doesn't move correctly while trying to pose it.
Do you got a fix or another model viewer to try and fix this?
Thanks
_____EDIT____
The rigging in blender seems to be EXTREMELY off as all the armaments protrude from the model instead of being inside.
Please provide an image on who this happens to, so I can fix. If its anything like it was originally I simply forgot to normalize the model.
(09-07-2019, 05:16 AM)ninetalescommander Wrote: So are these models true to the source game or is it like with Fire Emblem Warriors where you have to fix them up yourself?
I stay even more true this time around, not even deleting anything. I used to delete things to reduce clutter of bones that served no purpose for the particular model, but people would take it as being modified. Reasons to ignore my work or what not, so I opted not to do that no more.
So for these models I always kinda keep the "Original" in Body-Head while providing a merge (but also so people can mix and match heads and bodies if they want in the future). The only thing I do is normalize and fix up the model, or atleast try to. I work in 3DS Max so unfortunately sometimes something breaks in blender... even in 2.8 blender refuses to work nice with 3DS Max...