09-11-2019, 10:23 PM
(09-08-2019, 03:06 AM)Xealotos Wrote: I've attached an image of what the model does when I import it base with annotations of what I seen. https://imgur.com/a/OOlh8Jv
This has happened to every model ive tried so far but most apparent on Shamir, Sothis and Bernadetta.
That's the consquence of Blender, for not taking the time to sorta work friendly with 3DS Max. I love Max but Blender is winning in terms of whats provided but I've been using max for 14 years so its hard to give it up. However unfortunately thats actually normal. The bones "end points" often stick out because of how blender barses it, ideally it should be a single point with a shaft going to the children. You might be able to get something cleaner if displaying bones differently but what you got is relatively normal. I often try to fix orientation by forcing orientation to children in fbx import but I dont use blender what so ever.
(09-08-2019, 08:22 PM)Wyvern Wrote: Hi, thank you for your hard work extracting these models. However, I seem to be an absolute 0 in using Blender, can you please help? I have trouble with (War) Edelgard. Her eyes looks kinda off, it happens on any model I try so I must be doing something wrong. And her face texture doesn't render properly through cycles renderer. This doesn't happen with Flayn for example. Here - https://imgur.com/3c02Rt0
I do not use blender but based on what I understand you are either using the 2nd eye mesh. All characters have 3 eye
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I also want to use this reply as a status update: Claude, Dimitri and Edelgarde has recieved their NG+ Hairstyle.