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PSXPrev (PSX Model/Texture Viewer) (Released!)
Hey guys. I'm thinking about creating a Patreon to develop PSXPrev further, so I can get suggestions and also get motivated to add new features.
What you guys think about it?

Planned features:

*Add load/save state options to store the result of scanned files, so users would be able to scan these files faster later. States gonna be available on PSXPrev GitHub repository.
*Integrate user-modified model positions on the saved states.
*Integrate user-built VRAM pages on the saved states.
*Work on HMD (models, textures and animations) files parsing.
*Add a GLTF2 exporter (with models, textures and animations).
*Add a texture baker to bake vertex-colors into the textures, to use with formats/engines that don't support vertex-colors.
*Sub-model selection/moving on viewport with deep-selection.
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Messages In This Thread
RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by rickomax - 02-05-2020, 03:14 PM

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